Chrome Web Store Apps



Great apps & games that work seamlessly across your Android & Chrome OS devices. Ad iPEGS is an innovative app that enables a wide variety of industries to build customised forms and documents within a. If you already host your item in Google Play and you want your Chrome Web Store listing to show an 'Available for Android' link, your item must have the same name as your Google Play listing, and both items must be owned by the same developer account. The Chrome Web Store (CWS) is Google's online store for its Chrome web browser. As of 2019, CWS hosts about 190,000 extensions and web apps. CWS was publicly unveiled in December 2010, and was opened on February 11, 2011, with the release of Google Chrome 9.0. A year later it was redesigned to 'catalyze a big increase. Chrome OS (sometimes styled as chromeOS) is a Gentoo Linux-based operating system designed by Google.It is derived from the free software Chromium OS and uses the Google Chrome web browser as its principal user interface.However, Chrome OS is proprietary software. Google announced the project in July 2009, conceiving it as an operating system in which both applications and user data reside in.

Chrome will be removing support for Chrome Apps on Windows, Mac, and Linux. Chrome OS will continue to support Chrome Apps. Additionally, Chrome and the Web Store will continue to support extensions on all platforms. Read the announcement and learn more about migrating your app.

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The Chrome Web Store lets you publish apps where Google Chrome users can easily find them. The store's primary purpose is to help Chrome users find apps. It does this by supporting search, by providing browsable categories of apps, and by displaying lists of various kinds, both curated and autogenerated. User ratings and reviews are used to rank apps.

Item concepts #

With the Chrome Web Store, you can publish three kinds of items:

Apps #

Contains installable web apps. An installable web app can be a normal website with a bit of extra metadata; this type of app is called a hosted app. Alternatively, an installable web app can bundle all its content into an archive that users download when they install the app; this is a packaged app. Bradbury car lifts manual. Both hosted and packaged apps have icons in Chrome's New Tab page, and most users shouldn't be able to tell the difference between them without looking at the address bar.

Before publishing a hosted app in the store, you must verify that you own the website that hosts the app's content. Packaged apps might have some association with a website, but you have the option of designing them so that they don't rely on the web at all.

Themes #

Contains themes for Chrome, which change the way the browser looks.

Extensions #

Contains extensions for Chrome, which change how the browser behaves and, in a limited way, how it looks.

If your extension seems more like a website than a small browser add-on, consider making it a packaged app. Packaged apps are implemented as extensions that have the additional ability to present an app-like interface.

Terminology note: When this documentation talks about an app without giving any other details, it means any of the above—an installable web app, a theme, or an extension.

Every app has a manifest, and most likely icons, that you put into a ZIP file and upload to the Chrome Web Store Developer Dashboard. The Chrome Web Store takes the contents of this ZIP file and puts them in a cryptographically signed .crx file. Users download this .crx file when they click the Install button for your app.

To create installable web apps and extensions, you should be familiar with HTML, JavaScript, and CSS. If you're targeting Chrome exclusively, you can depend on HTML5 and the other emerging APIs that Chrome supports.

For detailed information on creating apps, see the developer doc for the type of app you're interested in:

If you aren't sure what kind of app you need to write, see Choosing an App Type.

Charging for your app #

The Chrome Web Store has a built-in payment system called Chrome Web Store Payments that you can use if it meets your needs. Alternatively, you can either provide your item for free or use your own payment system to charge for the item. Whether or not you charge for your item, you have the option of selling virtual goods within your web store item, such as by using the In-App Payments with Payments Merchant Account and the Chrome Web Store API.

For each item you publish, you can choose from any of the following payment options:

  1. Free
  2. One-time payment with the Chrome Web Store Payments
  3. Monthly or yearly subscription with Chrome Web Store Payments
  4. Free trial with b or c
  5. Custom payment solution

Although packaged apps and extensions can use Chrome Web Store Payments, it's difficult for them to use the Licensing API securely. Themes have no executable code, so they can't use the Licensing API.

Providing some functionality for free #

A freshly installed app should always provide something useful or interesting, even if the user hasn't paid yet. If the first page the user sees is useless—nothing but a payment wall, for example—the user is likely to uninstall your app, and you might get some scathing reviews.

If you list your app as free, then it should perform its function without asking for payment from the user. See the policy document for details.

If you charge for your item, we encourage you to provide a free trial version with an upgrade path to the paid version. This model is sometimes called freemium. Another way to implement a freemium item is to make the item free and to charge for additional features using in-app payments.

A free trial of an item should provide a basic level of functionality that lets the user gauge the usefulness of the item. Examples:

  • Games: a few game levels
  • Productivity apps: a limited but still useful set of features
  • Content apps: a subset of available content

Chrome Web Store Apps Chrome Google

Using the built-in system: Chrome Web Store Payments #

Maxtor personal storage 3200 windows 10 driver. To use Chrome Web Store Payments, you must open a Payments Merchant Account, and you must associate that account with the store. For details, see Sign Up for your Google Payments Merchant Center Account.

When someone buys your app using Chrome Web Store Payments, Google charges you a 5% fee per transaction. For example, if you charge $1.99, you'll receive $1.89. You must choose a price for each location where you sell your app; for the US, the minimum price is $1.99. See Payments: Regions, Fees, and Tiers for details.

Note: In-app payments for ARC apps are subject to a 30% transaction fee. For example, if you charge $1.99 for an item offered in an ARC app, you'll receive $1.39. This is to ensure a consistent pricing structure with in-app payments made in apps available on Google Play. ARC does not currently support other purchase models including up-front payments, subscriptions and in-app version upgrades; as these types of purchases require provisioning from Google Play which is not currently enabled. For more information on monetizing ARC apps, see In-app purchases for ARC apps.

Chrome Web Store Payments works for buyers and sellers in many supported regions. As long as you're in a supported region you can signup as a merchant, specify regions where the app should be listed, and publish your item to the world.

Google Chrome App Download

Chrome web store apps on android
Note: Chrome Web Store payment methods are not available for hosted apps.

Uploading and publishing your item #

To publish items to the Chrome Web Store, you first use the Chrome Web Store Developer Dashboard to upload your app and specify how its listing should look. Then you can publish it either to the world at large or to a few trusted testers. For details, see Publishing Your App.

Note: Before you can use the Chrome Web Store Developer Dashboard, you must pay a one-time $5 developer registration fee. If you have previously paid this fee in order to publish an extension, you do not need to pay it again.

Protecting your item from unauthorized use #

The Chrome browser provides a minimal default level of protection when a user tries to install an item. This protection relies on the fact that .crx files created by the Chrome Web Store are signed and contain an autoupdate URL created by the store.

Here's how the protection works: If the user downloads a .crx file that was created by the store, then the app installs only if the .crx file is being served by the Chrome Web Store.

Using the Licensing API to check for payment #

Using latex packages in r markdown. The Chrome Web Store Licensing API lets you find out whether the current user has paid for your item using Chrome Web Store Payments. To use the Licensing API, you need two IDs and an OAuth access token:

App ID #

The Chrome Web Store Developer Dashboard generates this ID the first time you upload the app. You can get it from the Developer Dashboard's page for your item.

User ID #

Your app needs to get a Google Account identity for the user, using OpenID.

OAuth access token #

After you upload your app, you can ask the Chrome Web Store Developer Dashboard to generate an OAuth access token and secret.

Chrome Web Store Apps

Once you have these items, you can make requests to the license server using OAuth and the Licensing API. The license server tells you whether the user has access to this item, and whether a free trial is in effect. Rather than query the server repeatedly, you should cache the response.

For detailed instructions on using the Licensing API, see Checking for Payment.

Encouraging payment #

No protection is perfect, but here are some practices that should encourage people to pay for your item:

Chrome Web Store Apps
  • Update your app frequently, so that only authorized users will always have the latest, greatest version of the item. Distributing updates is easy, thanks to Chrome's support for autoupdate. You just increment the version number in the manifest, update the ZIP file, and then use the Chrome Web Store Developer Dashboard to upload and publish the updated ZIP file. Over the next few hours, the new version of the item starts going out to its existing users.
  • Don't put any roadblocks in front of users. Your item should be easy to buy, and it should work everywhere users want it to work.

What next? #

Here are some choices for where to go next:

Chrome Web Store Apps Zoom

  • Tutorial: Getting Started: Publish your first item in the Chrome Web Store.
  • Checking for Payment: Learn how to use the Licensing API to check whether the user has paid for your item.
  • Tutorial: Licensing API: Write an app that uses the Licensing API.
  • Samples: Find samples in multiple languages of apps that use the Licensing API.

If you just want to write your item, see the developer doc for the type of app you're interested in:

  • An explanation of the Chrome Web Store and why you might want to use it.
  • Frequently asked questions about Chrome Web Store.
    • Tutorial: Getting Started
      How to add an existing web app to the Chrome Web Store.
    • Best practices on how to implement your app and list it in the Chrome Web Store.
    • How to internationalize your Chrome Web Store app.
    • How to get the Google Account identity of a Chrome Web Store user.
    • Register as a Chrome Web Store developer
    • Publish in the Chrome Web Store
      How to publish a new extension or theme to the Chrome Web Store.
    • How to update an extension or theme ('item') that you previously published on the Chrome Web Store.
    • Guidelines for understanding why an item was rejected or removed from the Chrome Web Store and how to fix the problem.
    • Guidlines for use of Google trademarks.
    • How to share ownership of your Chrome Web Store items with other developers.
    • How to delete a developer or group publisher account on Chrome Web Store.
    • Why the payments is deprecated, details about the deprecation timeline, and more.
    • Supplying Images
      Guidelines about the kinds of images you need to supply to the Chrome Web Store.
    • How to add listing information for your Chrome Web Store item.
    • Use the privacy tab to help the Chrome Web Store team review your extension as quickly as possible.
    • Prepare to publish: set up pricing and distribution
      How to use the Pricing & Distribution tab of the Chrome Web Store dashboard to control how you charge for your Chrome Web Store item.
    • Google Chrome Web Store Developer Agreement
      The legal agreement governing the relationship between Chrome Web Store developers and the Chrome Web Store.
    • Chrome Web Store developer program policies.
    • Frequently asked questions about Chrome Web Store's spam policy.
    • Frequently asked questions about Chrome Web Store's policies on deceptive installation tactics.
    • Updated Privacy Policy & Secure Handling Requirements
      Frequently asked questions about Chrome Web Store's user data policy.
    • Google Play for Education Addendum to the Google Chrome Web Store Developer Agreement
    • Chrome Web Store complaint handling FAQ
      Frequently asked questions about the complaint handling process for the Chrome Web Store.
    • Using the Chrome Web Store Publish API
      How to programmatically create, update, and publish items in the Chrome Web Store.